Rocksteady downplay live service elements of Suicide Squad, as superhero murder sim goes into early access
Rocksteady downplay live service elements of Suicide Squad, as superhero murder sim goes into early access
In this article, it is revealed that the highly anticipated game, Suicide Squad: Kill The Justice League, developed by Rocksteady and Warner, is going into early access. The game has received mixed reviews due to its live service elements and heavy emphasis on looting guns and gear. However, game director Axel Rydby reassures fans that they do not want the game to feel like a commitment and that players’ time will be respected. The game can be played solo or with both human and computer-controlled players. The article also touches on the current state of the live service game sector and the challenges that it faces.
What’s going on here?
Rocksteady and Warner’s Suicide Squad: Kill The Justice League is going into early access. The game has faced criticism for its live service elements and emphasis on looting guns and gear. However, the developers assure players that they do not want the game to be a life commitment and that players’ time will be respected. The game can be played solo or with a combination of human and computer-controlled players.
What does this mean?
This means that Suicide Squad: Kill The Justice League is now available for early access, but it has received mixed reviews due to its live service elements. The developers want to make sure that players do not feel obligated to spend excessive amounts of time on the game and that progress can be made without playing hundreds of hours. The game can be enjoyed solo or with friends, and even if one player cannot join, it will not stop the rest from playing.
Why should I care?
If you’re interested in Suicide Squad: Kill The Justice League or the live service game sector in general, this article provides insight into how Rocksteady is approaching the live service elements of the game. It reassures players that the game will not require a significant time commitment and that progress can be made without playing excessively. Additionally, the article touches on the challenges that live service games currently face in the industry.
For more information, check out the original article here.